12/17/2023 0 Comments Deisim vive![]() ![]() ![]() This is all fun, but it quickly gets stale once you realize that every interaction that your destructive powers have with tiles is the same. You can pick up buildings and smash them, throw buildings at other buildings, use the moon to smash cities, or toss ships across the continent like baseballs. You can set buildings on fire, start a plague, create a tornado, erupt a volcano, strike people with lightning, or use your hands to crush/throw people. Your powers as the all powerful omniscient god are also quite limited. The world just feels so empty, like it's full of robots rather than little civilizations of humans. There is no deeper interaction between different cities of different kingdoms, cultures, technological ages, or ally status (besides trade). All that really happens is your AI humans keep expanding, building new cities, and advancing through the ages of technology. Sometimes natural disasters happen that are rare and easily preventable, but yet again these disasters have no real impact on the world in the end. The city played the exact same role in the world as it did before the heretics took over, and instead of being able to terrorize the city back into my control I had to completely destroy it to be able to get rid of the heretics. When heretics took control of a city and split off, it was like nothing had even happened. No buildings were destroyed, no cities were burned, and neither kingdom actually managed to conquer the other (which happens for nearly every war). I got excited when a war broke out between two large kingdoms but all that took place in the entire "war" was a few groups of soldiers being sent back and forth between the kingdoms. As the all powerful omniscient god, all you really can do is expand the world, give your humans blessings, and destroy those who threaten your power, but other than that you are more of a spectator to the AI society down below.ĭisasters, wars, treaties, and technological advancements all happen but it just feels so empty. ![]() As the world expands, civilizations will split off from each other and form their own separate networks of towns, kingdoms will trade with each other and kingdoms will go to war with each other. Humans will occasionally become heretics that you can dispose of in many creative ways, but they are never really a problem. Whenever you start a new world, you get to build it tile by tile and watch as your humans gather resources and advance through the different ages of civilization. When I got Deisim in 2022, the game was the exact same except that now there is one or two new biomes, a new power, and a new age for civilization to advance to, but the game has not changed.ĭeisim is a very bare-bones god simulator game that is fun at first but has the same game play loop and becomes "empty" very quickly. Oh boy, I’ve got a lot to say about this game. If you enjoy Kodsnack we would love a review in iTunes! You can also support the podcast by buying us a coffee (or two!) through Ko-fi.If I could make my review a "meh" I would, but I will keep it positive because it seems like the developers are actively updating and improving the game. Thank you Cloudnet for sponsoring our VPS!Ĭomments, questions or tips? We are and on Twitter, have a page on Facebook and can be emailed at if you want to write longer. The VR future is full of exciting things! Since we recorded, Oculus has released App lab - a feature which makes it possible to buy and try Deisim and many other games right inside the Quest headset, without the need of sideloading or other complicating processes. Deisim has been developed most of the time as an early access game with a active community of players contributing heavily to the process.Īlso discussed are the problems of 2016, and the advantage of not knowing too much when starting. Tommy tells us where the inspiration came from, how he started developing the game, the tools he’s used, and more. Fredrik chats with Tommy Maloteaux, developer of VR god game Deisim. ![]()
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